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Computers and Games

6th International Conference, CG 2008 Beijing, China, September 29 - October 1, 2008. Proceedings

  • Conference proceedings
  • © 2008

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5131)

Part of the book sub series: Theoretical Computer Science and General Issues (LNTCS)

Included in the following conference series:

Conference proceedings info: CG 2008.

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Table of contents (24 papers)

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  1. Computers and Games

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About this book

This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship.

The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.

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